Marathon is Bungie’s upcoming sci‑fi PvPvE extraction shooter set on Tau Ceti IV, where players take the role of “Runners” diving into dangerous raids to secure loot and extract alive. At launch it will feature distinct Runner “classes” (often called Shells) that define abilities, mobility and team roles, pushing the game closer to a hero shooter fused with extraction mechanics. Blueberries.gg and community breakdowns currently list six main archetypes: aggressive frontliners that soak and dish out damage, agile assassins focused on stealth and flanks, tricky vandals with strong displacement tools, classic support-style triage Runners, loot‑oriented thieves and late‑join “rook” style shells that enter matches already in progress to shake things up. Each match you pick a shell rather than locking into one forever, so squad composition and counter‑picks matter a lot from raid to raid.
Release is right around the corner, with the full game planned for March 5, 2026 on PC, PS5 and Xbox Series X|S, preceded by a free “Server Slam” open playtest running February 26 to March 2 that lets you try the core experience, experiment with builds and feel out the maps. Bungie is leaning hard into competitive integrity: dedicated servers track every bullet, there is a rebuilt security stack, a “Fog of War” system to limit client information and anyone caught cheating faces a permanent ban with no second chances. Early gameplay, including extended Thief shell footage, shows fairly fast time‑to‑kill, emphasis on positioning and extraction risk, plus a lot of verticality and traversal options rather than just flat corridors.
Overall, expectations are for a sweaty, team‑focused shooter that mixes Destiny‑style polish with Tarkov‑like tension, but how it actually lands will depend on Server Slam feedback and how well Bungie balances progression, class variety and anti‑cheat in the first weeks.






