Exploring Marathon: Bungie's Extraction Shooter Reboot

Author: Łukasz Grochal

Marathon drops players into the ruined sci-fi colony of Tau Ceti IV, where rival Runners, UESC forces, and wild environments keep things tense. You squad up in teams of three (or go solo), scavenge loot, tweak moddable weapons and biosynthetic Runner shells, and fight to extract valuables before everything goes south. Matches last around 25 minutes, blending exploration, PvP shootouts, and AI threats, with proximity chat adding edge to alliances or betrayals. The endgame raids on the looming Marathon ship crank up the stakes, raiding artifacts amid tight corridors and boss fights. Six factions offer contracts that unlock story bits via Codex entries, audio logs, and graffiti, piecing together the colony's dark past.

Bungie's shooter roots shine through smooth gunplay that feels like Destiny's polish, with punchy time-to-kills favoring skill over gear grinds. Previews praise the highs: heart-pounding extractions and satisfying builds from implants and upgrades. But lows hit hard, like losing a full loadout to a bad wipe, making failed runs sting in this brutal genre. It stands out with narrative depth, faction progression, and that neon-horror aesthetic, but risks live-service pitfalls like balance tweaks post-launch.

Pre-orders bring cosmetics and Destiny 2 goodies; an open preview weekend is coming too. Could it flop big? Maybe if monetization or updates falter, given Bungie's history, but hands-on sessions suggest solid potential amid crowded extraction shooters.