QUOD is a compact, Quake‑style “boomer shooter” that fits an entire 3D FPS into a 64 KB Windows executable, including all textures, levels, models, animations, sounds, music and game code. Created by solo developer Daivuk, the game offers three short levels, a boss fight, four enemy types, four weapons and several power‑ups, all without loading any external assets at runtime. Technically it sits in the long‑running demoscene tradition of 64K intros, where procedural generation, heavy compression and custom tools are used to squeeze as much content as possible into a tiny binary. QUOD uses a Quake‑like workflow with the TrenchBroom level editor, procedural or highly optimized textures and compact model formats, plus precomputed lighting and in‑engine mirroring of meshes to save space.
It targets modern PCs despite its tiny size, trading file footprint for relatively demanding GPU requirements. Early reactions from the PC and retro communities highlight the project as a kind of playable tech showcase: short and constrained, but impressive as a proof of concept and a fresh reminder that the demoscene mindset is still alive on contemporary hardware.






