Exodus is a story‑driven sci‑fi action RPG from Archetype Entertainment, a new studio led by former BioWare veterans and published by Wizards of the Coast, with a release window set for early 2027 on PC and consoles. The “Official First Look Gameplay” video showcases third‑person combat, traversal across alien environments, and dialogue choices that feed into a branching narrative focused on time dilation and long‑term consequences for humanity. Players step into the role of Jun Aslan, a salvager turned “Traveler,” operating as humanity’s point person in a distant future where our species has settled the Centauri cluster and now faces both hostile Celestials and the threat of a techno‑organic phenomenon called the Rot.
Structurally, Exodus mixes Mass Effect‑style party‑based missions and companion relationships with a home‑base loop on the planet Lidon instead of a Normandy‑like ship hub, while its main hook is that every faster‑than‑light trip advances time much more for people left behind than for the protagonist’s away team.
Early media impressions lean heavily on Mass Effect comparisons because of the shared DNA and cinematic framing, but they also highlight harder sci‑fi influences, with the developers stressing that time dilation, long‑term generational change, and moral trade‑offs across decades are central to the game’s storytelling identity rather than just flavor. The new gameplay footage shown in March 2026 puts more emphasis on moment‑to‑moment action, combining cover shooting, abilities and traversal with glimpses of character interactions and branching dialogue, while press previews suggest classic RPG systems for builds, gear and relationships will be layered over that action foundation.
Overall, the project is currently positioned as a big, narrative‑heavy sci‑fi RPG in the Mass Effect tradition, with the promise that its time‑bending structure and long‑range consequences will give it a distinct flavor when it finally arrives in early 2027, assuming the schedule holds.









