Solasta II: First Steps Toward A True D&D 5.5E CRPG

Author: Łukasz Grochal

Solasta II builds directly on Solasta: Crown of the Magister, again aiming to be the most rules faithful D&D videogame on the market, this time adapting the updated 2024 5.5E SRD with new spell lists, weapon masteries and tweaked classes. The Early Access build lets you play through the first act with a level cap of 4, six classes and thirteen subclasses, plus a broad mix of races, but it is still far from content complete and the developers openly frame this as an extended test period targeting a 1.0 release some time in 2027. The big twist is the “found family” Colwall party: instead of recruiting prewritten companions, you create an entire four sibling squad at the start, assign personalities like Golden Kid, Scapegoat or Jester, and watch them bicker, support each other and comment as a group during conversations, with no romance system because of the awkward family framing. That structure, the hex based overworld full of random events, and very granular difficulty and rules options all push Solasta II toward being a digital tabletop toolkit more than a cinematic story rollercoaster.​

On the positive side, early impressions consistently praise the tactical combat, improved UI over the first game, deep character builder and how clearly the combat log exposes dice rolls and modifiers. At the same time, there is a clear sense that the Early Access launch is technically shaky: players report crashes on startup, shader stutter during spellcasting, low FPS even on decent rigs, plus visual issues with androgynous, slightly uncanny player faces and some bugged body types, leading part of the community to argue this looks more like an alpha than a paid Early Access.

Compared directly with Baldur’s Gate 3, even the developers stress the huge gap in team size and production scope and position Solasta II as a smaller, more focused “tactical chess” experience that can coexist with BG3 rather than replace it, especially for players who care more about tight D&D combat, system transparency and custom party building than romances or Hollywood grade cutscenes.

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