Sony’s new “AI Ghost Player” patent describes an in game assistant that can either show you how to beat a tricky section or just do it for you, based on real player gameplay data rather than scripted inputs. The system can be called in different modes like guide style demonstrations, combat help, exploration hints or even full completion of a segment, and is framed mainly as an accessibility and anti frustration tool for players who might otherwise quit complex modern games.
Reactions are mixed: some see clear benefits for newcomers and disabled players, while others worry this kind of automation chips away at the satisfaction of mastery and might push design further toward hand holding instead of careful difficulty and level balancing. For now it is just a patent, not a shipping feature, so any long term impact on how much developers invest in optimization and difficulty tuning will depend on whether it actually gets implemented and, if it does, how optional and invisible it can remain for players who want to learn things the old fashioned way.





