Tears of Metal: Scottish Co-op Roguelike Preview

Łukasz Grochal

Tears of Metal is a medieval co-op roguelike hack and slash set in the Scottish Highlands, where you and a squad of Scottish warriors try to reclaim your home island from invading forces tied to a mysterious Dragon Meteor or Dragon Stone Meteor. Each run throws you into large scale battles with hundreds of enemies, mixing light and heavy attacks, blocking, dodging and clan based perks into weighty combos and flashy supers that can wipe out big enemy groups if you position correctly. The structure follows a run based “acts” format: the open beta focused on a distilled version of Act 1 with about a dozen enemy types, a boss fight, 20 charms, several emblem families and a hub village for light meta progression and unlocks. You can play solo or in online co-op for up to four players, where everyone carves through different clusters of enemies and occasionally syncs up for captains, mini bosses or team triggered effects, so cooperation is present but still leans toward “controlled chaos” rather than tight tactical play.

Visually the game leans on a stylised, high energy art direction that a lot of early players have praised, together with punchy music and satisfying impact when you are cutting through crowds. Reception to the demo and beta has been very positive overall, with Steam demo feedback reaching an “Overwhelmingly Positive” rating and some first impression videos scoring it above average while still calling out concerns about repetition and the current mission loop.

On the back of that feedback Paper Cult shifted the launch window from an initial 2025 target to Q1 2026 so they can further polish later stages and expand the content, and for now the game is officially announced for PC via Steam with no confirmed console versions yet

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