Inside Zoopunk’s Fast Combat and AI Customization

Łukasz Grochal

Zoopunk’s 14 minute gameplay demo shows a fast paced 3D action RPG set in a dieselpunk version of Torch City, filled with anthropomorphic animal heroes and flashy melee combat. The footage alternates between story driven boss fights and arena style encounters, highlighting acrobatic combos, aerial juggles, weapon transformations and smooth camera work that leans toward Devil May Cry and Bayonetta rather than a classic brawler. TiGames also presents an NVIDIA Ace powered tech segment, where an NPC called Buck talks naturally with the player, understands voice commands and helps design a starship skin in real time by applying colors, patterns and custom logo stickers generated by AI on the user’s PC.

This suggests Zoopunk will mix tightly directed character action with optional AI driven customization and more expressive NPC interactions, while keeping the core experience focused on responsive combat in a detailed Unreal Engine 5 world that expands the F.I.S.T. universe into full 3D.

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