Outward 2 Alpha: A Harsh Return To Adventurer Life

Author: Łukasz Grochal

Outward 2 sticks closely to the philosophy of the first game: you are not a chosen hero, just an ordinary exile trying to survive in a hostile world that does not scale to your level or point you in the right direction. The alpha previews focus on the underground city of Haboob and the surrounding Bellowgale region, where you get framed for murder, exiled, and forced to fend for yourself while managing hunger, thirst, exhaustion and injuries. Core systems from Outward return, like death leading to random “events” instead of a hard game over, heavy backpacks that limit dodging, and the need to unlock mana at special Ley Lines before you can even start using magic. At the same time, character creation is much deeper, with backgrounds and traits that grant both benefits and drawbacks, influence your starting stats, knowledge and even early dialogue options.

Combat is still punishing and stamina‑driven, but impressions from hands‑on alpha sessions suggest it feels a bit smoother and more responsive than in the original, though some writers still find it harsh and hope for further rebalancing before launch. Exploration remains slow and map‑driven: there is no GPS‑style marker, so you navigate by landmarks, hand‑drawn maps and player‑placed pins, which can be immersive but occasionally frustrating.

The alpha confirms both online co‑op and local split‑screen co‑op, continuing one of the first game’s standout features, and current official info points to a summer/Q3 2026 release window, with ongoing alpha playtests and a larger global test used to gather feedback and polish systems.