UPBGE: Bringing Blender’s Classic Game Engine Back

Author: Łukasz Grochal

UPBGE is an open source fork of the old Blender Game Engine that turns modern Blender into a real time game engine and interactive 3D toolkit while keeping the familiar Blender workflow for modeling, animation, shading and scene building. It runs directly inside Blender, so you can prototype and play your game or simulation in the same environment you use to create assets, then export standalone runtimes for Windows, macOS and Linux when you are ready to share a build.

The engine combines a visual logic system with Python scripting, supports Bullet based physics, audio through OpenAL or SDL and navigation mesh tools for AI and pathfinding. A big part of its appeal is how deeply it integrates Blender’s real time graphics stack, including Eevee based rendering with features like real time reflections, shadows, ambient occlusion and volumetrics, which helps small teams get visually modern results without switching tools.

Recent releases track newer Blender versions (up to a Blender 5 based 0.50 build) and add engine specific optimizations such as very fast instanced object spawning via the Dupli Base feature, along with work toward Vulkan support as Blender’s graphics backend evolves. Development is community driven but ongoing, with experimental builds, quick turnaround on reported bugs and an emphasis on keeping the engine usable for a range of real time projects from small games to architectural walkthroughs and robotics simulations.